Recent Project - Reactor
Reactor is a kinetic puzzle in which you are in control of the power output of a dangerous nuclear reactor. My main idea for this project was to create a radial puzzle that took active input from the player to succeed. This game was not as successful as other projects because of the difficulties presented by a radial puzzle. It became very difficult to create a control scheme that always makes sense for the player.
On a suggestion I added mouse wheel control for rotating the pieces and this helped a lot. The similar motion of rolling the mouse makes it easier to relate to moving pieces, yet the disorientation stays the same.
Even though I had some of my more clever moments in scripting, I still must look at the project as a lesson in what not to do. I still have not figured out how to best resolve the issue of disorientation in games like this. One option is to re-orient the controls prior to each new move so that the direction the player thinks they should move is always the one selected. If I work more on Reactor that is something I will try, if only to see if I can make this game work.